Christina O'Connor- 6291; Chloe Mo-6273; Jack Pierce-1068;
Centre Number-14109

Sunday 4 November 2012

Silent House: Sound Deconstruction



  • At the beginning and the end of the trailer, we hear the sound of the shutter of a camera which is used to break up the diegetic sound of the protagonist.
  • We hear a number of sound effects including door slams and screams to keep the audience on edge during the trailer.
  • A voiceover is used to tell about the story of what happened within the house. This is to inform the audience about the story but not give away too much. This voiceover does give away quite a bit of the plot though as the trailer is a theatrical trailer yet as our trailer is only a teaser trailer, not as much plot is needed to be shown.
  • As the motion of the trailer becomes quicker; we hear a number of clock ticks breaking up the equilibrium of the film before suddenly we hear a number of clocks ticking sounding like an alarm clock. The number of clock ticks heard at the same time could resemble a nightmare occurring and suddenly it had stopped because of the "alarm". This is very easy to create & edit on a trailer as you can use the same ticking sounds but just lay each sound on top of each other to create one big alarm ticking sound.
  • The trailer is constantly in disequilibrium as at one point you hear silence and then you hear sudden beats and sounds to create a cliffhanger before returning to silence again.
  • We then begin to hear piano music playing which sound like a bedtime nursery rhyme which shows there could be a "light at the end of the tunnel" for the protagonist yet we realise this does not happen as once again the tone of the trailer changes.
  • During the final scene we hear cries and screams from the protagonist before you hear an echo during the fade of the trailer. This is really effective as it can give a final lasting effective towards the audience. This effect is very easy to edit onto our trailer as there would already be an echo effect within the program we use to edit and then it can be edited to how big an echo we would like.

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